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Ritgerðir með leiðbeinandann 'Yngvi Björnsson 1964'í allri Skemmunni>Leiðbeinendur>

BirtingHækkandiTitillRaðanlegtHöfundur(ar)
25.1.2011GPU-based Markov decision process solver Ársæll Þór Jóhannsson
25.1.2011Solving general game playing puzzles using heuristics search Gylfi Þór Guðmundsson
25.1.2011Gradual focus : a method for automated feature discovery in selective search Pálmi Skowronski
1.2.2011GTQL : a query language for game tree Jónheiður Ísleifsdóttir
1.2.2011Backtracking and value back-propagation in real-time search Sverrir Sigmundarson
1.2.2011Experiments with automatic weight tuning in heuristic evaluation functions Jónas Tryggvi Jóhannsson
1.2.2011CADIA-Player : a general game playing agent Hilmar Finnsson
9.6.2011Investigation of Multi-Cut Pruning in Game-Tree Search Hrafn Eiríksson
9.6.2011Developing game AI for the real‐time strategy game StarCraft Aleksandar Micic; Davíð Arnarsson; Vignir Jónsson
14.6.2011Improving players' control over the NeuroSky brain-computer interface Kristín Guðmundsdóttir
16.6.2011Guided Search for Deadlocks in Actor-Based Models Steinar Hugi Sigurðarson
30.8.2011Developing game AI for the real-time strategy game StarCraft Alaksendar Micić; Davíð Arnarsson; Vignir Jónsson
23.1.2012Representing Uncertainty in RTS Games Björn Jónsson 1978
25.6.2012Simulation-Based General Game Playing Hilmar Finnsson 1974
3.9.2014The Software Adoption Process Seen Through System Logs Áslaug Eiríksdóttir 1982