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Ritgerðir með leiðbeinandann 'Yngvi Björnsson 1964'í allri Skemmunni>Leiðbeinendur>

SamþykktRaðanlegtTitillRaðanlegtHöfundur(ar)
25.6.2012Simulation-Based General Game Playing Hilmar Finnsson 1974
1.2.2011Backtracking and value back-propagation in real-time search Sverrir Sigmundarson
14.6.2011Improving players' control over the NeuroSky brain-computer interface Kristín Guðmundsdóttir
1.2.2011CADIA-Player : a general game playing agent Hilmar Finnsson
11.2.2016Design and Implementation of a Collectable Trading Card Board Game and Game AI Kristján Tryggvason 1986
30.8.2011Developing game AI for the real-time strategy game StarCraft Alaksendar Micić; Davíð Arnarsson; Vignir Jónsson
9.6.2011Investigation of Multi-Cut Pruning in Game-Tree Search Hrafn Eiríksson
1.2.2011Experiments with automatic weight tuning in heuristic evaluation functions Jónas Tryggvi Jóhannsson
25.1.2011Solving general game playing puzzles using heuristics search Gylfi Þór Guðmundsson
25.1.2011Gradual focus : a method for automated feature discovery in selective search Pálmi Skowronski
1.2.2011GTQL : a query language for game tree Jónheiður Ísleifsdóttir
25.1.2011GPU-based Markov decision process solver Ársæll Þór Jóhannsson
23.1.2012Representing Uncertainty in RTS Games Björn Jónsson 1978
16.6.2011Guided Search for Deadlocks in Actor-Based Models Steinar Hugi Sigurðarson
11.2.2016Using Map Decomposition to Improve Pathfinding Kári Halldórsson 1979
3.9.2014The Software Adoption Process Seen Through System Logs Áslaug Eiríksdóttir 1982
9.6.2011Developing game AI for the real‐time strategy game StarCraft Aleksandar Micic; Davíð Arnarsson; Vignir Jónsson