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Lokaverkefni (Bakkalár)

Háskólinn í Reykjavík > Tæknisvið / School of Technology > BSc Tölvunarfræðideild / Department of Computer Science >

Vinsamlegast notið þetta auðkenni þegar þið vitnið til verksins eða tengið í það: http://hdl.handle.net/1946/22152

Titill: 
  • Titill er á ensku MMOs for Science : harnessing massively multiplayer gameplay to speed scientific research
  • Fjölspilunarleikir í þágu vísinda
Námsstig: 
  • Bakkalár
Útdráttur: 
  • Útdráttur er á ensku

    Many endeavours in scientific research require substantial amounts of human processing on enormous sets of data. Examples of such processing include an- notating images to indicate where anomalies are present (e.g., finding stars in an image of the night sky) or classifying images into one of several categories (e.g., to identify which proteins are present in an image of a cell). Performing such tasks computationally is very difficult, but non-experts can learn to do so proficiently with only minimal, example-based training. This project aims to leverage the human computing power of players in EVE Online by first identi- fying how scientific data processing tasks can be embedded into the operation of the game, and then implementing a stand-alone prototype that can commu- nicate with servers at MMOS and CCP.

Styrktaraðili: 
  • CCP hf
    MMOS Sàrl
Samþykkt: 
  • 23.6.2015
URI: 
  • http://hdl.handle.net/1946/22152


Skrár
Skráarnafn Stærð AðgangurLýsingSkráartegund 
Final report.pdf1.31 MBOpinnHeildartextiPDFSkoða/Opna
Documents.pdf8.68 MBOpinnFylgiskjölPDFSkoða/Opna