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Items with advisor 'Yngvi Björnsson 1964' in all of Skemman > Advisors >

Advisors 1 to 17 of 17
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Feb 1, 2011Backtracking and value back-propagation in real-time searchSverrir Sigmundarson
Feb 1, 2011CADIA-Player : a general game playing agentHilmar Finnsson
Feb 11, 2016Design and Implementation of a Collectable Trading Card Board Game and Game AIKristján Tryggvason 1986
Jun 9, 2011Developing game AI for the real‐time strategy game StarCraftAleksandar Micic; Davíð Arnarsson; Vignir Jónsson
Aug 30, 2011Developing game AI for the real-time strategy game StarCraftAlaksendar Micić; Davíð Arnarsson; Vignir Jónsson
Feb 1, 2011Experiments with automatic weight tuning in heuristic evaluation functionsJónas Tryggvi Jóhannsson
Jan 25, 2011GPU-based Markov decision process solverÁrsæll Þór Jóhannsson 1982
Jan 25, 2011Gradual focus : a method for automated feature discovery in selective searchPálmi Skowronski
Feb 1, 2011GTQL : a query language for game treeJónheiður Ísleifsdóttir
Jun 16, 2011Guided Search for Deadlocks in Actor-Based ModelsSteinar Hugi Sigurðarson
Jun 14, 2011Improving players' control over the NeuroSky brain-computer interfaceKristín Guðmundsdóttir
Jun 9, 2011Investigation of Multi-Cut Pruning in Game-Tree SearchHrafn Eiríksson
Jan 23, 2012Representing Uncertainty in RTS GamesBjörn Jónsson 1978
Jun 25, 2012Simulation-Based General Game PlayingHilmar Finnsson 1974
Sep 3, 2014The Software Adoption Process Seen Through System LogsÁslaug Eiríksdóttir 1982
Jan 25, 2011Solving general game playing puzzles using heuristics searchGylfi Þór Guðmundsson
Feb 11, 2016Using Map Decomposition to Improve PathfindingKári Halldórsson 1979