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20.1.2014"More Human than Human." Race, Culture, and Identity in CyberpunkAlexandra Mjöll Young 1990-
11.6.20093D Framework for Machine Learning. A 3D simulation framework using open source projects and proprietary solutionsKjartan A. Jónsson 1976-
2.6.2020A.R.I.A. : augmented reality interactive agentAnna Lára Sigurðardóttir 1995-; Birgitta Rún Friðriksdóttir 1995-; Brynja Dagmar Jakobsdóttir 1995-
28.5.2020Cabin crew VRAndri Sæmundsson 1984-; Hartmann Ingvarsson 1989-; Njáll Mýrdal Árnason 1980-
13.6.2018Conducting An Orchestra In Virtual RealityArnór Rafn Gíslason 1995-; Ármann Ari Árnason 1994-; Hjalti Steinar Sigurbjörnsson 1995-
30.5.2012Differences in the self between real life and MMORPGs measured through the HEXACO personality model: A case of EVE OnlineStefán Karl Snorrason 1986-; Stefán Árni Jónsson 1988-
18.6.2019Do it for the gramSigríður Birna Matthíasdóttir 1990-
24.6.2021The effectiveness of lecture, feedback sessions and Virtual Reality (VR) training in teaching the methods of Discrete Trial Training (DTT)Lára Borg Bolladóttir 1993-
25.6.2021The effects of a virtual reality courtroom on victims of sexual violenceHildur Skúladóttir 1991-
18.6.2018The effects of a virtual reality environment on students with public speaking anxietySveinn Gunnar Hálfdánarson 1986-
14.6.2021The effects of virtual urban neighborhoods on cardiovascular reactivityInga Katrín Guðmundsdóttir 1997-
19.5.2009Er til veruleiki sem er betri en raunveruleiki?Ragnheiður I. Margeirsdóttir 1972-
3.6.2009Eve Online: Leikir, sköpun og samfélögÓli Gneisti Sóleyjarson 1979-
18.6.2019Fashioning identity online : how online avatars are fundamentally shifting the relation between fashion and the performance of identitySigríður Birna Matthíasdóttir 1990-
16.5.2012Fatnaður framtíðarinnarBjörg Skarphéðinsdóttir 1989-
3.9.2014First Impressions in Human-Agent Virtual EncountersCafaro, Angelo, 1984-
28.5.2020Gagnvirk fræðsla í sýndarveruleika : súrnun sjávarGuðrún Margrét Ívansdóttir 1995-; Laufey Inga Stefánsdóttir 1992-; Sjöfn Óskarsdóttir 1994-
28.9.2021Gender equality in virtual teams : comparison of gender equality in virtual teams and physical teams with regards to behavior- and performance-related factorsKevin Matthias Henry 1995-
19.6.2009Hátækni sýndarsjúklingar sem kennslutæki í heilbrigðisvísindum: Gagn eða bara gaman?Orri Jökulsson 1984-
6.5.2019Huliðsgámur, sýn í annan heim: Notendaprófanir í sýningargerð með blönduðum veruleikaSólrún Ingvadóttir 1981-
1.2.2021Living in the Fake FaithLi, Lu, 1992-
24.2.2011Men who love women : behaviour of men towards women in virtual reality : case of Eve OnlineAnna Bragadóttir 1974-
29.5.2018Myndræn menning og landslag: Tækifæri sýndar- og viðbótarveruleika til að skapa upplifun fyrir ferðamennKristján Alex Kristjánsson 1992-
13.6.2018National Park ExplorerBirkir Brynjarsson 1988-; Guðjón Steinar Sverrisson 1989-; Hlynur Stefánsson 1988-
18.6.2018Non-Verbal Behaviour of a VR Agent Playing a Board GameGuðrún Inga Baldursdóttir 1987-