20.1.2014 | "More Human than Human." Race, Culture, and Identity in Cyberpunk | Alexandra Mjöll Young 1990- |
11.6.2009 | 3D Framework for Machine Learning. A 3D simulation framework using open source projects and proprietary solutions | Kjartan A. Jónsson 1976- |
2.6.2020 | A.R.I.A. : augmented reality interactive agent | Anna Lára Sigurðardóttir 1995-; Birgitta Rún Friðriksdóttir 1995-; Brynja Dagmar Jakobsdóttir 1995- |
28.5.2020 | Cabin crew VR | Andri Sæmundsson 1984-; Hartmann Ingvarsson 1989-; Njáll Mýrdal Árnason 1980- |
13.6.2018 | Conducting An Orchestra In Virtual Reality | Arnór Rafn Gíslason 1995-; Ármann Ari Árnason 1994-; Hjalti Steinar Sigurbjörnsson 1995- |
30.5.2012 | Differences in the self between real life and MMORPGs measured through the HEXACO personality model: A case of EVE Online | Stefán Karl Snorrason 1986-; Stefán Árni Jónsson 1988- |
10.6.2022 | Digital storytelling : impact of environmental factors on augmented reality | Elísa Eik Guðjónsdóttir 1996-; Emil Örn Kristjánsson 1995-; Ríkharður Friðgeirsson 1992- |
18.6.2019 | Do it for the gram | Sigríður Birna Matthíasdóttir 1990- |
27.6.2022 | Does a virtual courtroom elicit distress among victims of sexual assault? | Malena Írisard. Þórisdóttir 1987- |
24.6.2021 | The effectiveness of lecture, feedback sessions and Virtual Reality (VR) training in teaching the methods of Discrete Trial Training (DTT) | Lára Borg Bolladóttir 1993- |
25.6.2021 | The effects of a virtual reality courtroom on victims of sexual violence | Hildur Skúladóttir 1991- |
18.6.2018 | The effects of a virtual reality environment on students with public speaking anxiety | Sveinn Gunnar Hálfdánarson 1986- |
14.6.2021 | The effects of virtual urban neighborhoods on cardiovascular reactivity | Inga Katrín Guðmundsdóttir 1997- |
19.5.2009 | Er til veruleiki sem er betri en raunveruleiki? | Ragnheiður I. Margeirsdóttir 1972- |
3.6.2009 | Eve Online: Leikir, sköpun og samfélög | Óli Gneisti Sóleyjarson 1979- |
18.6.2019 | Fashioning identity online : how online avatars are fundamentally shifting the relation between fashion and the performance of identity | Sigríður Birna Matthíasdóttir 1990- |
16.5.2012 | Fatnaður framtíðarinnar | Björg Skarphéðinsdóttir 1989- |
3.9.2014 | First Impressions in Human-Agent Virtual Encounters | Cafaro, Angelo, 1984- |
28.5.2020 | Gagnvirk fræðsla í sýndarveruleika : súrnun sjávar | Guðrún Margrét Ívansdóttir 1995-; Laufey Inga Stefánsdóttir 1992-; Sjöfn Óskarsdóttir 1994- |
28.9.2021 | Gender equality in virtual teams : comparison of gender equality in virtual teams and physical teams with regards to behavior- and performance-related factors | Kevin Matthias Henry 1995- |
19.6.2009 | Hátækni sýndarsjúklingar sem kennslutæki í heilbrigðisvísindum: Gagn eða bara gaman? | Orri Jökulsson 1984- |
6.5.2019 | Huliðsgámur, sýn í annan heim: Notendaprófanir í sýningargerð með blönduðum veruleika | Sólrún Ingvadóttir 1981- |
1.2.2021 | Living in the Fake Faith | Li, Lu, 1992- |
23.6.2022 | Matching Medium to Method : applying Virtual Museum Exhibitions to a Post-Pandemic World | Amanda Poorvu 1997- |
24.2.2011 | Men who love women : behaviour of men towards women in virtual reality : case of Eve Online | Anna Bragadóttir 1974- |