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Thesis (Bachelor's)

Reykjavík University > Tæknisvið / School of Technology > BSc Tölvunarfræðideild / Department of Computer Science >

Please use this identifier to cite or link to this item: https://hdl.handle.net/1946/22152

Title: 
  • MMOs for Science : harnessing massively multiplayer gameplay to speed scientific research
  • Title is in Icelandic Fjölspilunarleikir í þágu vísinda
Degree: 
  • Bachelor's
Abstract: 
  • Many endeavours in scientific research require substantial amounts of human processing on enormous sets of data. Examples of such processing include an- notating images to indicate where anomalies are present (e.g., finding stars in an image of the night sky) or classifying images into one of several categories (e.g., to identify which proteins are present in an image of a cell). Performing such tasks computationally is very difficult, but non-experts can learn to do so proficiently with only minimal, example-based training. This project aims to leverage the human computing power of players in EVE Online by first identi- fying how scientific data processing tasks can be embedded into the operation of the game, and then implementing a stand-alone prototype that can commu- nicate with servers at MMOS and CCP.

Sponsor: 
  • Sponsor is in Icelandic CCP hf
    MMOS Sàrl
Accepted: 
  • Jun 23, 2015
URI: 
  • http://hdl.handle.net/1946/22152


Files in This Item:
Filename Size VisibilityDescriptionFormat 
Final report.pdf1,31 MBOpenHeildartextiPDFView/Open
Documents.pdf8,68 MBOpenFylgiskjölPDFView/Open