Vinsamlegast notið þetta auðkenni þegar þið vitnið til verksins eða tengið í það: http://hdl.handle.net/1946/29617
In computer games, interaction with NPCs have not changed much over time. In Virtual Reality the old ways of getting quest and having conversation with NPCs are not sufficient anymore. The near presence of the NPC gives the player the urge to want to communicate in a more natural way, verbally. In this paper we introduce a Spoken Dialog System for Virtual Reality RPG which can be used to assist in making spoken dialogues with NPCs.