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Háskólinn í Reykjavík > Tæknisvið / School of Technology > BSc Tölvunarfræðideild / Computer Science Department >

Vinsamlegast notið þetta auðkenni þegar þið vitnið til verksins eða tengið í það: http://hdl.handle.net/1946/31152

Titill: 
  • Titill er á ensku Conducting An Orchestra In Virtual Reality
Námsstig: 
  • Bakkalár
Leiðbeinandi: 
Útdráttur: 
  • Útdráttur er á ensku

    This paper explores how conducting an orchestra can be translated into the world of virtual reality. How a conductor’s movements and gestures can be interpreted by modern virtual reality technology and How a conductor’s movements and gestures can be interpreted by modern virtual reality technology but still be intuitive and engaging to novice users. Each motion and gesture should be easily performable by itself but when doing two or more simultaneously, they should be less intuitive. We asked novice users to test a virtual reality video game that we created and interviewed them in 3 different sessions. Previously we had defined 5 core features to be tested. Resulting from the tests and interviews we got an idea for how engaging and intuitive a virtual reality orchestra conducting experience can really be.

Samþykkt: 
  • 13.6.2018
URI: 
  • http://hdl.handle.net/1946/31152


Skrár
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research_paper.pdf702.73 kBOpinnHeildartextiPDFSkoða/Opna