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Háskólinn í Reykjavík > Tæknisvið / School of Technology > MEd/MPM/MSc Verkfræðideild (áður Tækni- og verkfræðideild) og íþróttafræðideild -2019 / Department of Engineering (was Dep. of Science and Engineering) >

Vinsamlegast notið þetta auðkenni þegar þið vitnið til verksins eða tengið í það: https://hdl.handle.net/1946/31349

Titill: 
  • Titill er á ensku The Island Game : how can Projective Play Therapy methods be used to train future project managers?
Námsstig: 
  • Meistara
Útdráttur: 
  • Útdráttur er á ensku

    Children play with toys and anything they can lay their hands on from early stages and when they grow up their play evolves and changes as the world becomes more complex. Through play they learn useful skills and how to interact with others. But can a game be used in a specific purpose? Is it possible to learn a specific skill set by playing a special game, like The Island?
    By conducting a questionnaire in the end, we were able to see how each player evolved through the stages and how they became aware of their own impact on others. Focusing on the game itself and then their own answers gave us information regarding the visible behavior and then what impact it had on them individually.
    In the end they were aware of the impact the group could have on them and their focus had switched from a strategic play and uncertainty into focusing on how their own behavior influenced the game and what effect their input might have had.

Samþykkt: 
  • 19.6.2018
URI: 
  • http://hdl.handle.net/1946/31349


Skrár
Skráarnafn Stærð AðgangurLýsingSkráartegund 
MPM Research Paper - The Island Game.pdf21,21 MBOpinnHeildartextiPDFSkoða/Opna