Vinsamlegast notið þetta auðkenni þegar þið vitnið til verksins eða tengið í það: http://hdl.handle.net/1946/32359
One of the main problems when dealing with simulations is the correct visualization of what has been calculated has the next world state. A complex system manages the simulation process, and an equally complex state is produced. The objective of this project is to create a system able to correctly visualize the succession of the different
states produced by the simulation. Since moving from one state to another is caused by actions, our problem can be reduced to the correct visualization of the actions and to the control of their success/failure. The entire project has been developed in Unity, the well-known game development platform.