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Thesis (Master's)

Reykjavík University > Tæknisvið / School of Technology > MSc Tölvunarfræðideild / Department of Computer Science >

Please use this identifier to cite or link to this item: https://hdl.handle.net/1946/37108

Title: 
  • Graph embeddings for deep learning in general game playing
Degree: 
  • Master's
Abstract: 
  • General Game Playing agents can play many different games. They take as an input a description of a game written in a Game Description Language (GDL) and then infer a proper strategy for playing that game. Typically this includes learning a value function for evaluating the merit of game states, for example, by using a neural network. In this work we investigate whether more effective neural networks-based state evaluations can be built by feeding the networks not only with positions describing the game states but also a graph-based embedding of the game rules (derived from GDL). The game rules are encoded as either Rule Graphs or Propositional Networks, and then we experiment with several different graph-based embeddings for encoding the graphs. The result shows that such an approach has promise, but care must be taken in choosing an appropriate embedding.

Description: 
  • Description is in Icelandic Verkefnið er unnið í samvinnu við University of Camerino, Ítalíu.
Accepted: 
  • Oct 1, 2020
URI: 
  • http://hdl.handle.net/1946/37108


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Graph Embeddings for Deep Learning in General Game Playing.pdf3,09 MBOpenComplete TextPDFView/Open