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Háskólinn í Reykjavík > Tæknisvið / School of Technology > BSc Tölvunarfræðideild / Department of Computer Science >

Vinsamlegast notið þetta auðkenni þegar þið vitnið til verksins eða tengið í það: http://hdl.handle.net/1946/39502

Titill: 
  • Titill er á ensku Deeper : adventures in procedural game development in Rust
Námsstig: 
  • Bakkalár
Útdráttur: 
  • Útdráttur er á ensku

    Many very interesting and highly useful technologies written in Rust for users of the language are in use today, but it is not entirely clear what an effective game engine technology stack might look like in Rust. As the website 'Are We Game Yet?' remarks: ”We have the blocks, bring your own glue”, our contribution is an exploration and analysis of what an example of this glue could look like in practice.The goal of this project is two-fold: Evaluate Rust and select components of the current technologies available to be leveraged for game engine development, and implement procedural generation using the procedural generation algorithm Wave Function Collapse for our game in our engine. The first part of the goal will be facilitated by the second

Samþykkt: 
  • 25.6.2021
URI: 
  • http://hdl.handle.net/1946/39502


Skrár
Skráarnafn Stærð AðgangurLýsingSkráartegund 
deeper_final_project_arnaldur_bjarnason_jokull_reynisson.pdf3.46 MBOpinnHeildartextiPDFSkoða/Opna