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Thesis (Bachelor's)

Reykjavík University > Tæknisvið / School of Technology > BSc Tölvunarfræðideild / Department of Computer Science >

Please use this identifier to cite or link to this item: http://hdl.handle.net/1946/39502

Title: 
  • Deeper : adventures in procedural game development in Rust
Degree: 
  • Bachelor's
Abstract: 
  • Many very interesting and highly useful technologies written in Rust for users of the language are in use today, but it is not entirely clear what an effective game engine technology stack might look like in Rust. As the website 'Are We Game Yet?' remarks: ”We have the blocks, bring your own glue”, our contribution is an exploration and analysis of what an example of this glue could look like in practice.The goal of this project is two-fold: Evaluate Rust and select components of the current technologies available to be leveraged for game engine development, and implement procedural generation using the procedural generation algorithm Wave Function Collapse for our game in our engine. The first part of the goal will be facilitated by the second

Accepted: 
  • Jun 25, 2021
URI: 
  • http://hdl.handle.net/1946/39502


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