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Háskólinn í Reykjavík > Tæknisvið / School of Technology > BSc Tölvunarfræðideild / Department of Computer Science >

Vinsamlegast notið þetta auðkenni þegar þið vitnið til verksins eða tengið í það: http://hdl.handle.net/1946/40018

Titill: 
  • Titill er á ensku Dynamically balancing waves of enemies in video games
Námsstig: 
  • Bakkalár
Leiðbeinandi: 
Útdráttur: 
  • Balancing computer games is difficult. Even if a game is well balanced there are people who are unable to enjoy it because they can not play at an appropriate level of difficulty. In this paper we introduce a new system that is used to balance a simple game, and show how it increased people's sense of enjoyment of the games as well as an increased feeling of appropriateness of difficulty. We present results that favor a version of the game that uses our dynamic system over another similar version of the same game that ignores player performance when controlling the difficulty of the game. Even if the results are in the favor of our system, its effectiveness has not yet been compared to the well established difficulty setting of a popular game.

Samþykkt: 
  • 18.10.2021
URI: 
  • http://hdl.handle.net/1946/40018


Skrár
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