Vinsamlegast notið þetta auðkenni þegar þið vitnið til verksins eða tengið í það: http://hdl.handle.net/1946/45159
The most crucial stage in the lifecycle of any product is the initial stage. This is when the product is still an idea and has yet to be fully formed or specified. This stage is so critical because it entails decision making that will strongly affect whatever the product may be and how it develops. Decisions taken during this initial stage can have implications for the design, functionality, usability, and feasibility of the product. Making changes at later stages can be very expensive and time-consuming, so it is essential to make the correct decisions as early as possible. In response to this, and to better utilise resources and reduce waste a process commonly referred to as Design Sprints has become popular in recent years. The process was developed by Google Ventures to help startups increase their efficiency and innovation. The main results show that involving users earlier on in the process, can only increase the chances of creating a product that meets their needs and expectations. Involving the user early on will help avoid critical errors that might otherwise go unnoticed until the later stages of development when they would be more difficult or costly to fix. In this paper, we describe the results of a literature study of recent papers on the topic of design sprints.
|MPM Final Paper.pdf