Vinsamlegast notið þetta auðkenni þegar þið vitnið til verksins eða tengið í það: http://hdl.handle.net/1946/45889
This paper is written to help compose a course formula created to help teenagers who are experiencing issues as a result of excessive video game usage. This paper delves into what constitutes leisure and how it can benefit the individual in terms of their well-being and social life. Furthermore, leisure education is investigated, both in terms of its definition and what it seeks to provide for individuals. Informal, non-formal, and formal education are examined to explore what educational form best suits the course in question. Group work will also be a focus as the course is designed for a group of ten teenagers. Finally, this paper shall explore video games and what effects their use can have on the individual and those around them, specifically their family and friends.