Vinsamlegast notið þetta auðkenni þegar þið vitnið til verksins eða tengið í það: https://hdl.handle.net/1946/47865
This thesis is going to explore the relationship between humans and machines and how humans can emotionally attach to computational objects, focusing on the relationship between humans and virtual pets. In 1996, Tamagotchi was introduced by Japanese toy company BANDAI, WIZ and it drew attention not only within Japan but also all around the world. Tamagotchi holds digital life in a tiny, pixelated screen, and the digital life is not traditionally perceived as cute, but surprisingly, it provokes a strong sense of life and proves that humans can have emotional feeling for machines. Virtual pets have become a trend and have been developed in various types and interfaces. The question is: “why does it have such a strong connection to us, as humans?” Virtual pets are not just entertaining machines but enormously influenced by the culture we live in. Tamagotchi reflects Japanese 1980-1990’s aesthetic culture and its society. It is also related to how humans have developed relationships with robots through time. By using the example of Tamagotchi, I would like to approach what visual elements and cultural factors play important roles for human machine relationships and how they have developed over time.
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Maya Takahashi_BAritgerd.pdf | 21.41 MB | Opinn | Heildartexti | Skoða/Opna |