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Building an anti-money laundering detectionand investigation tool for Virtual assets
Höfundur
Hilmar Páll Stefánsson 1998- , Jón Kristinn Þórðarson 1998- , Huginn Sær Grímsson 1998-


Money laundering is a serious problem in the world today and especially in the new and growing cryptocurrency market. This is mostly because of the anonymity that many cryptocurrencies offer and the fact that transactions between two actors don't require a third party to make the transaction. Tha... (1.140 stafir til viðbótar)


Hæfnismat fyrir 50Skills
Höfundur
Helgi Sævar Þorsteinsson 1997- , Adam Bæhrenz Björgvinsson 1998-


Þessi skýrsla sýnir vinnu sem unnin var fyrir hugbúnaðar ráðningafyrirtækið 50skills.com sem lokaverkefni í tölvunarfræði við Háskólann í Reykjavík 2021. Markmið verkefnisins er að búa til og hanna API (application programming interface) sem hægt er að notast við til að búa til hæfnismat fyrir no... (93 stafir til viðbótar)


Digitalized and gamified reading for children through Co-design
Höfundur
Hávar Sigurðarson 1995- , Birna Ósk Valtýsdóttir 1993- , Gylfi Þór Helgason 1990-


Video games have never been as popular as they are today with children all over the world playing them. In many cases young children spend more time playing video games than they do reading recreationally or working on their homework (Wilson & Casey, 2007). Fast-paced games which utilize an award... (1.972 stafir til viðbótar)


Skákgreind : accessibility for all
Höfundur
Halldór Þorri Ásgeirsson 1997- , Sara Dögg Sigurðardóttir 1995- , Valtýr Snær Oddsson 1999-


When designing a website, people mostly design for the general public and people with disabilities are often forgotten. That's where the Web Content Accessibility Guidelines (WCAG) come in. Their main purpose is to help web developers design more accessible websites. There are many challenges inv... (659 stafir til viðbótar)


Dyngja : fjárfestingarforrit
Höfundur
Guðrún Helga Finnsdóttir 1989- , Reynir Freyr Hauksson 1999- , Arnar Kjartansson 1998- , Sigurður Már Steinþórsson 1998-


The team created an application for Dyngja where users can trade on the Icelandic stock market using fake money. It is meant to give the users a chance to learn about the market before making real investments. The application also includes features for educational articles, a news feed and the op... (98 stafir til viðbótar)