is Íslenska en English

Verk með efnisorðið 'Artificial intelligence'

í allri Skemmunni > Efnisorð >
Efnisorð 1 til 25 af 40
Fletta
SamþykktRaða eftir:SamþykktTitillRaða eftir:TitillHöfundur(ar)
10.6.2022AI for an open world gameErla Óskarsdóttir 1997-; Hrafnkell Þorri Þrastarson 1997-
22.6.2020An authoritative study on artificial intelligence near future effect on project management knowledge areasHildur Jónsdóttir 1986-
22.1.2019Automatic model abstraction for adaptive level of detail simulationMori, Giulio, 1994-
18.4.2016CCP - Code Management SystemHannes Guðmundsson 1988-; Jón Örn Sigurðsson 1988-
22.6.2021Classification of aluminum sample measurements using machine learningErla Guðmundsdóttir 1993-
11.2.2016Design and Implementation of a Collectable Trading Card Board Game and Game AIKristján Tryggvason 1986-
9.6.2011Developing game AI for the real‐time strategy game StarCraftAleksandar Micić 1986-; Davíð Arnarsson 1988-; Vignir Jónsson 1988-
30.8.2011Developing game AI for the real-time strategy game StarCraftAleksandar Micić 1986-; Davíð Arnarsson 1988-; Vignir Jónsson 1988-
25.1.2011A distributed dialog architecture with learningGuðný Ragna Jónsdóttir 1973-
1.7.2015EMG as a control parameter in lower limb prosthetics : surface vs. implanted electrodesJóna Sigurðardóttir 1990-
14.6.2022Entity linking for IcelandicBenedikt Geir Jóhannesson 1993-
1.10.2021An epistemology of play : assimilation, empathy, and awareness through improvised acting and larpingKristín Mjöll Bjarnadóttir Johnsen 1990-
12.6.2019Evaluating knowledge transferability in chess endgames using deep neural networksFrímann Freyr Kjerúlf Björnsson 1978-
26.5.2020Evaluation and pricing of reusable fashion productsAnna Margrét Jónasdóttir 1990-; Karl Arnar Ægisson 1986-; Margrét Vala Björgvinsdóttir 1996-
1.10.2020An evaluation of unity ML-Agents toolkit for learning boss strategiesLucas Alberto E. Pineda Metz 1991-
3.9.2014First Impressions in Human-Agent Virtual EncountersCafaro, Angelo, 1984-
16.2.2017Flexible authoring using GOLOG planning in interactive storytellingTryggvi Þór Guðmundsson 1991-
7.7.2016FraMoTEC: A Framework for Modular Task-Environment Construction for Evaluating Adaptive Control SystemsÞröstur Thorarensen 1991-
19.8.2013General Attention Mechanism for Artificial Intelligence SystemsHelgi Páll Helgason 1977-
31.8.2017General Game Playing with Incomplete Information using Zero-Suppressed Decision DiagramsSteven Losh 1985-
22.6.2020Human body in mechanised and automated infrastructuresEtchebarne, Argitxu, 1996-
29.9.2021Human detection and behaviour prediction algorithms for robot reactive motion planningGiacomo Menchi 1998-
26.5.2020Machine learning repo : ML-repoGabríela Jóna Ólafsdóttir 1992-; Guðmundur Hermann Þórlaugarson 1992-; Jóhann Hinrik Jónsson 1996-; Katrín Guðmundsdóttir 1976-; Magnús Freyr Sveinsson 1995-
17.12.2018Mímisbrunnur: A Mixed-Initiative Authoring Tool for Interactive StorytellingIngibergur Sindri Stefnisson 1990-
31.8.2017A model of inter-musician communication for Artificial Musical IntelligenceOscar Alfonso Puerto Melendez 1986-